Here's where my initial statement is kind of wrong: it looks like at this point, if there are two or more pieces attached to the piece for which support is being calculated, if the angle of each possible pair of supporting pieces in the xz plane is over 100 degrees relative to the piece being calculated, the game will calculate the average support of each pair of pieces connected to the current piece, and use that value if it's higher than the previously calculated support-to-ground (and higher than any previous checked supporting pair).įor reference, Core Wood is 40% stronger and loses support at a rate of roughly 80% vertically and 60% horizontally compared to wood. Again though, here the support is adjusted solely by the support of the previous piece modified by the distance that piece covers, all using the properties of the material that piece is made of a 2m wood pole costs the same as 2 1m wood poles not because of a constant applied to each piece but solely due to the length of the piece and that they are both wood. ![]() The code looks like for each piece a piece is attached to, it will get that piece's support and adjust the support by the material property factors (both horizontally, and using some trigonometric math vertically as well). There is something like a per-piece support value, but what that value is depends on the support value of the piece it is attached to. You can find these constants in WearNTear.GetMaterialProperties(), and the vector math that generates the support values (which get converted into the material colors in build mode by GetSupportColorValue() in the same class) is in WearNTear.UpdateSupport(). Materials that count as anchored to the ground have their support value set to the maximum for that material. The biggest upside for solo play however is everything is at your own pace, you get what resources you need, what equipment you want, explore where you want to, build what you want, at your own pace, nobody itching for the next boss fight while you want to make your great hall or vise-versa, no needing to fight a time when schedules align for everybody to be on for the next bossfight.īecause of that my farthest run is a solo run where I got part way through the mountains, I have the Modor marked but was just prepping up.No, each type of material has a base support amount and a factor by which support is reduced both horizontally and vertically. Particularly useful with the cartography table.Ĭombat scales for the number of players the difficulty of fights should stay about even but it does allow for the opportunity to have classes (tanks, archers, etc) watching the back of you and your buddies, taking aggro of a friend so they can heal, backstab openings and other such group tactics. However your ability to harvest and process resources goes up linearly when you play in a group as 2 axes harvest wood faster than 1, multiple people means you can have a wood cutter and a miner at the same time, etc.Įxploring, if you don't care about seeing everything yourself gets so much with a group as you can all go in different directions to explore a landmass, For example 2 players could go North and South on the starting island, 4 Could do North, East, South, West, etc. The loot you need does scale up when you add more players but not linearly, certain items don't require more of them because you add more players, for example the cauldron, does not matter if you are solo or have a whole clan, 1 cauldron is enough, 1 cultivator is enough if you have a community garden. ![]() I am a player who played a decent chunk in both solo and group play. IMO if you want a solo survival game there are many IMO better options than Valheim, albeit none that I'm away of with the same theme. I stand by my position that the grind length outweighs the fun while solo and is more excusable during multiplayer when you can shoot the shit in the downtime. Here's a thread with more of my comments from game deals from a few weeks ago when the game was last on sale.Įdit: There are now quite a few people below saying solo is fun. This is true with friends as well, but as you have multiple people the grind doesn't feel as bad and makes resource collection for communal projects much quicker. The game isn't nearly as fun alone and most things are very, very grindy. If you are playing solo you might want to hit pause. If you do it's a great survival game with things to explore. You should get the game if you have friends to play with. And along that line here's a more unbiased answer:
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